JOB, ACTUALLY Career World · Digital & creative
09 Technology and video games Technology and games teams include software, data, design, testing, support, production, marketing and community roles.
Before you choose Does the life fit? Remote and hybrid work exists but is not guaranteed Portfolios and practical projects can prove ability Games work can be competitive and project deadlines can be intense Technology skills transfer across almost every industry See this world in action
Careers across games and screen A careers overview covering the creative, technical and production teams behind screen industries.
Reviewed example · ScreenSkills Open on YouTube ↗
The team behind the world
5 jobs you may not have considered. Pay is an indicative UK guide. Contracts, location, shifts and experience can change it considerably.
01 / Support Starting out
IT Support Technician £24k–£36k
How to get in Build practical troubleshooting evidence; apprenticeship or entry certification can help.
The honest bit Communication and reliable follow-up matter as much as technical confidence. 02 / Engineering Starting out
Junior Software Developer £26k–£42k
How to get in Portfolio, apprenticeship, degree or structured self-study with completed projects.
The honest bit Learning continues throughout the career and code review is normal. 03 / Quality Starting out
Games QA Tester £22k–£32k
How to get in Show methodical testing, clear bug reports and understanding of development cycles.
The honest bit It is repeated, detailed testing—not simply playing games for fun. 04 / Design Changing career
UX Designer £30k–£55k
How to get in Create case studies showing research, decisions, prototypes and testing.
The honest bit You must explain and revise your decisions, not only make attractive screens. 05 / Production Progressing
Game Producer £35k–£65k
How to get in Project coordination, production or development experience can lead into the role.
The honest bit You organise people, scope and deadlines without being the boss of every specialist. A sensible route in
Learn the route before buying the course. Requirements change between employers. Start with real adverts and recognised sector guidance, then pay for training only when the target role genuinely asks for it.
01 Make small finished projects rather than only collecting courses 02 Choose a direction: code, art, data, support, design or production 03 Use apprenticeships, bootcamps or formal study only when they fit the target role 04 Show teamwork, problem-solving and clear communication Check ScreenSkills games careers ↗ Keep exploring
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